Unfortunately, at this time the main project does not work with RaceRoom, but Iron Wolf did an amazing job at adapting the project to work with RaceRoom, which he published as his own fork. OpenComposite is an awesome project by Campbell Suter which replaces SteamVR as the 'translator' for games that do not have native Oculus support. The instructions were a bit scattered but I gave it a try and it gave me a HUGE performance boost, made the performance more consistent and reduced loading times. In search of better performance in RaceRoom in VR I stumbled upon this thread. OpenComposite (Oculus and Windows 8/10 only) This is on my 4770K 4.4GHz and a 1080ti, but I am mostly CPU bottlenecked, so any better CPUs will probably give even better performance, even with a slightly lesser GPU. I am very happy with the performance I have now, as I can keep 90fps with basically all the eye candy that is noticeable in VR on (even shadows!), even on race starts with 20 cars visible. ![]() ![]() I will collect some of the tweaks I learned about and explain them here, so everyone can hopefully benefit from them as well. As many will have experienced, RaceRoom is very harsh on performance in VR, mostly because of the old engine hammering the CPU.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |